using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Sprites;

public class HandCardDataBase : MonoBehaviour
{
    public static List<HandCard> handcardList = new List<HandCard>();

    void Awake()
    {
        handcardList.Add(new HandCard(0,"茯苓",Resources.Load<Sprite>("CardSpriteRes/FuLing/cardPic-fuling"), Resources.Load<Sprite>("CardSpriteRes/FuLing/cardName-fuling")));
        handcardList.Add(new HandCard(1,"甘草",Resources.Load<Sprite>("CardSpriteRes/GanCao/cardPic-gancao"), Resources.Load<Sprite>("CardSpriteRes/GanCao/cardPic-gancao")));
        //handcardList.Add(new HandCard(2,"茯苓",Resources.Load<Sprite>("CardSpriteRes/FuLing/cardPic-fuling"), Resources.Load<Sprite>("CardSpriteRes/FuLing/cardName-fuling")));
       // handcardList.Add(new HandCard(3,"茯苓",Resources.Load<Sprite>("CardSpriteRes/FuLing/cardPic-fuling"), Resources.Load<Sprite>("CardSpriteRes/FuLing/cardName-fuling")));
        //handcardList.Add(new HandCard(4,"茯苓",Resources.Load<Sprite>("CardSpriteRes/FuLing/cardPic-fuling"), Resources.Load<Sprite>("CardSpriteRes/FuLing/cardName-fuling")));
    }
}
